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Opposed to these are the mainstream or conventional applications—applications that support existing practices with existing groups of users, for example, word processing software, library management systems, museum kiosks, and online travel websites.Most of the software industry today is naturally geared towards developing conventional applications to support their current customers’ needs.Such techniques can, if accurately performed, considerably reduce the user’s manual annotation burden when the number of photos to deal with is large.The ideation of the application started with the usage context of personal photo management, but it particularly focused on exploiting the face detection and recognition techniques to highlight their power and to show how such techniques might be used to provide new ways of photo consumption that have not been featured before.

Given the immense potential of these demonstration systems in shedding light on how the technological advancements could shape our future interactivity with technology, a proper facilitation of suitable tools and methods in place to guide the design process for these novel systems becomes a significant issue.This paper presents a reflective analysis on some recently completed technology projects.Based on the decade-long, first-hand experience in designing novel demonstrators and applications that incorporate various emerging technological tools, the reflections in this paper focus on how some of the crucial design decisions were made and how they steered the design process, especially in shaping the unidentified user needs and trying to satisfy them.The contributions of this paper are:to highlight the existence of the on-going work in designing novel applications in technology-related R&D laboratories and to emphasise the significance of this line of applications in helping shape people’s interactivity with technologies in the near future;to inform the current situation which many technology R&D communities are facing where the usability engineering approach in the requirements-centred tradition of HCI design methodology they take does not effectively support designing novel applications; Through these contributions, we hope that the activity of designing technology demonstrators will gain the attention that they deserve, a suitable design methodology will be instrumented for technology R&D sectors, and eventually, the pace of innovation in these sectors in turning the emerging technological advancements into feasible and usable application scenarios will accelerate.Within the past 12 years, the authors of this paper have designed over 50 novel interactive systems incorporating some of the advanced and emerging computational technologies, 33 of which resulted in concrete and complete user-interaction strategies, 21 of them were formally user-tested, and 8 of them were deployed and used by people over time.

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